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Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce: 1. Open the attached project ("1210259.zip") 2. Open the "Game" Scene 3. Select the "Overworld" GameObject in th... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce: 1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip) 2. If there are no errors in console, ent... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce: 1. Create a new HDRP project 2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard) 3. Open HDRP + VR t... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps: 1. Open attached project 2. Build and Run on Android with Development Build and Autoconnect Profiler checked 3. Attach ... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps: 1. Open attached project 2. Build and Run on Oculus Quest/Go 3. Observe the display 4. Press the B button followed by A... Read more
[ProBuilder] Tooltip appears clipped while hovering mouse cursor over to...
When probuilder window is placed near the corner of the screen, and the mouse cursor is hovered over tools, Tooltip appears clipped ... Read more
[Lighting] Point Light cookie non-cube texture unassigns the texture wit...
Steps to reproduce: 1. Open attached project 2. Select a Point Light in "SampleScene" 3. Try to assign non-cube texture to a cookie ... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce: 1. Open user-supplied project 2. Select foo_test Serialized Object in the Project window Expected: no errors ar... Read more
[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box