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Model preview camera is reset to a different position after turning a 3D...
How to reproduce: 1. Import the "Dragon Crashers" sample into Unity 2. Open the "Scene_Prefabs_Lineup" scene 3. In the Hierarchy... Read more
The hierarchyCount counts the number of all Transforms in the Hierarchy ...
How to reproduce: 1. Open the “HierarchyCount“ project 2. Open the “_Simple“ scene 3. Open Window -> Analysis -> Memory Profiler ... Read more
Calling SetBoneTransforms throws a "NullReferenceException" error when t...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Create a new 2D Triangle ... Read more
The Sprite Library Editor window has an incorrect order of Sprites when ...
How to reproduce: 1. Open the “IN-70366“ project 2. Open the “World“ Scene 3. Click on the “Whole Body“ GameObject in Character C... Read more
Sprite stops tracking associated bones in subsequent Play Mode runs when...
Reproduction steps: 1. Open the attached “Bugtest.zip“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter th... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce: 1. Open the attached “RigCopyPasteBug.zip“ project 2. Select the “Model“ asset 3. Open the “Sprite Editor” and ... Read more
Sprite Resolver's "SetCategoryAndLabel" method doesn't take effect
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/DemoScene.unity” Scene 3. Enter the Play Mode 4. Pr... Read more
[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...
Steps to reproduce: 1. Open the attached user project "anim2d.zip" 2. Click "Build -> Build Bundles" at the top menu 3. Using the... Read more
Sprites in the Sprite Library are not changed when the preview thumbnail...
How to reproduce: 1. Open the attached project "SpriteLibraryBlendTree.zip" 2. Open Assets/SpritesLibraries/CarTeamGreen.spriteLib... Read more
[2D][Animation] User-created animation using Sprite Key hash does not up...
[2D][Animation] User-created animation using Sprite Key hash does not update During recording of animation, hash values revert ba... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window