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[GPU PLM] Directionality artifacts are visible when bounce count is set ...
Steps to reproduce: 1. Open CornellBox scene (link in the comments) 2. In the Lighting Settings window set number of bounces to Non... Read more
Unity crashes when creating 2 or more Sprites in the Sprite Editor after...
How to reproduce: 1. Open attached project 2. Open a sprite in the given project with the mode set to multiple 3. Open Sprite Editor... Read more
[GPU PLM] Artifacts are visible after a bake when a directional light is...
Steps to reproduce: 1. Open CornellBox scene 2. In the Hierarchy panel, make sure that DirectionalLight is enabled 3. Baked the lig... Read more
[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce: ... Read more
Character Collider gets stuck when approaching Convex Mesh Colliders wit...
How to reproduce: 1. Download, extract and open user's attached project (Character Controller Glitch.zip) 2. Open 'SampleScene' 3. E... Read more
IndexOutOfRangeException error is thrown when trimming a sprite that has...
How to reproduce: 1. Open the attached project ("Repro project") 2. In the Project WIndow select the "case_1104094-Warden_Small" tex... Read more
"Calculating asset hashes..." popup shows repeatedly
Steps: 1. Create new project, go to Asset Store, download and install Viking Village package from unity 2. Wait for import 3. After ... Read more
Adding component that requires Transfrom to Prefab instance with RectTra...
Steps: 1. Add "GameObject -> UI -> Text" to the scene 2. Drag it to Project browser to make a prefab out of it 3. select instance in... Read more
Shader Graph - Input fields in the Slider Node expand when long values a...
All input fields in the Slider Node currently expand to accomodate their contents, which causes the node to change size. This is esp... Read more
[2D] Sprite Shape Profile component breaks when creating range
Sprite Shape Profile component breaks when creating range and exceptions thrown in the console Steps to repro: 1. Open a new projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow