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1
votes
Fixed

[Android]Application.targetFrameRate cannot be set lower than 30

Android

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Mar 05, 2016

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Version/s: 5.3.3p2

To reproduce: 1) Create new project 2) Create a script which in Start() would set "Application.targetFrameRate = 10;" 3) Attach the ... Read more

0
votes
By Design

Inherited variable which is never set doesn't throw error

WebGL

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Mar 02, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Build and run attached project to WebGL. 2. Check console - no null reference in console and "in printstuff!"... Read more

0
votes
Fixed

[VR] Non-fullscreen viewport rect bounds not honored in VR mode

VR

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Mar 05, 2016

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Version/s: 5.4.0b9

In VR mode viewport rect bounds are not obeyed. This causes inset viewports which are intended to occupy a portion of the screen to... Read more

2
votes
Fixed

Text with "Best fit" enabled does not work with new line symbol.

UI

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Mar 06, 2016

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Version/s: 5.3.2f1

Text with "Best fit" enabled does not work with new line symbol. Steps to reproduce: 1. Download and open attached project's scene ... Read more

0
votes
Fixed

External: [WebGL][Chrome] Mouse cursor imprecision on low frame rate

WebGL

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Feb 26, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Build and run attached project's scene "MouseDeltaTestScreen" to WebGL. 2. Set FPS to 15 (Input field in uppe... Read more

0
votes
Fixed

[CommandBuffer] Material keywords are ignored in CommandBuffer

Graphics - General

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Mar 07, 2016

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Version/s: 5.4.0b8

Material keywords, which are set by EnableKeyword or shaderKeywords, are ignored in CommandBuffer.DrawMesh and Blit. These commands ... Read more

1
votes
Won't Fix

Gizmos of camera are misdrawn if camera uses custom projection matrix

Camera

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Mar 04, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select main camera and notice that gizmos and camera's view do... Read more

1
votes
Fixed

Scene view and scene manipulation tools becomes unresponsive when "Edito...

IMGUI

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Mar 06, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1. Open attached project. 2. Open "1" scene. 3. Select "Main Camera" game object and expand attached "Test Scen... Read more

0
votes
Fixed

Registering Transform into Undo.RegisterCreatedObjectUndo and changing t...

Assets Management

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Mar 06, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. In top menu, open "Window > Crash Tester" 3. In CrashTestWind, click "Create Transf... Read more

0
votes
By Design

SphereCastAll and SphereCastNonAlloc cast inside collider return hit poi...

Physics

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Mar 06, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project "777460.zip" 2. Open scene "repro" 3. Make sure Console is visible and run the scene 4... Read more

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