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Not Reproducible
Votes
0
Found in
6000.0.37f1
Issue ID
UUM-108965
Regression
Yes
InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
How to reproduce:
1. Open the attached "IN-95032" project
2. Build the project for the Android platform
3. Observe the Console window
Expected result: Project is built without errors
Actual result: Project fails to build with an “Building \…\UnityICallRegistration.cpp failed with output:" error message
Reproducible in: 2023.2.20f1, 6000.0.37f1 (customer)
Not reproducible in: 2022.3.63f1 (customer)
Reproducible on: Windows 10 (customer)
Not reproducible on: macOS 15.5 (M1)
Notes:
- CQA could not reproduce this issue internally
- Also reproducible when building for WebGL and other platforms that support IL2CPP
- According to the customer, the issue does not occur in the 2022.x streams.
- Issue is also speculated to be reproducible in other Unity 6 streams
Workaround: Renaming mono.exe to mono_old.exe and adding lines of code pictured below to mono.bat resolves this issue entirely:
{noformat}echo %~nx1
IF "%~nx1"=="InternalCallRegistrationWriter.exe" (
"D:/UnityEditors/2023.2.20f1/Editor/Data/Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe" %2 %3 %4 %5 %6 %7 %8 %9
) ELSE (
D:\UnityEditors\2023.2.20f1\Editor\Data\MonoBleedingEdge\bin\mono_old.exe %*
){noformat}
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Resolution Note:
The bug cannot be reproduced. The given project compiled successfully.