Search Issue Tracker
Fixed in 2.0.0-preview.2
Votes
0
Found in [Package]
2.0.0-preview.1
Issue ID
1211104
Regression
No
Device Simulator Adaptive Performance Auto Control Mode checkbox does not change anything
Steps to reproduce:
1. Open new project
2. Download 2 packages
- Adaptive Performance (Version 2.0.0 preview.1)
- Device Simulator (Version 2.0.0 preview)
3. Open Game window and select "Simulator"
4. Select a Samsung device that supports Adaptive performance (Such as Samsung Galaxy S10+)
5. Enter Play mode
6. In the simulator window Adaptive performance section, enable logging under developer options
7. Enable/Disable Auto Control mode under Performance
8. In the console observe messages like this:
Adaptive Performance: Performance level CPU=6/6 GPU=4/4 warn=NoWarning(0) mode=Automatic
UnityEngine.AdaptivePerformance.AdaptivePerformanceManager:Update() (at Library/PackageCache/com.unity.adaptiveperformance@2.0.0-preview.1/Runtime/Impl/AdaptivePerformanceManager.cs:294)
Notice how it says Mode = Automatic no matter what the checkbox setting is
Expected: When Auto Control mode is off, the debug log mode should say something like "Manual" indicating that auto control mode has been turned off
Actual: No matter what the checkbox value is, the mode always stays "Automatic"
Reproduced on: 2020.1.0a19, 2019.3.0f5
Package versions found in: 1.1.0 preview.2, 2.0.0 preview.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment