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3
votes
Fixed

UnityWebRequest fails on Windows if gzip compression is used

Networking

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Jun 15, 2021

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Version/s:

Issue started after upgrade to libcurl 7.75. Unity never had support for compression on Windows, but it was possible to work it arou... Read more

0
votes
Fixed

"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...

Shader System

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Jun 12, 2021

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Version/s: 2020.2.0a13, 2021.1, 2021.2, 2021.2.0a20, 2022.1

How to reproduce: 1. Open the user's attached "ShaderError.zip" project 2. Right-click on the "Diffuse_Cutout" Asset 3. Press the "R... Read more

0
votes
Fixed

Build crashes when swap chain resizes on startup

Windows

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May 25, 2021

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Version/s: 2019.4.25f1

How to reproduce: 1. Change the first monitor’s scale to 125% & the second monitor’s scale to 100% 2. Open attached project "Monitor... Read more

0
votes
Fixed

ParticleSystem.MainModule.emitterVelocity from the previous frame is use...

Visual Effects - Legacy

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Jun 11, 2021

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Version/s: 2021.1, 2021.1.7f1, 2021.2

How to reproduce: 1. Open the user's attached "ParticleSystemEmitterVelocity.zip" project 2. Open the "Scene" Scene 3. Enter Play Mo... Read more

0
votes
Fixed

Blank SaveAssets window thrown when saving scene with a Right Click>Save...

Scene Management

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May 28, 2021

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Version/s: 2020.1.0a19, 2020.3, 2021.1, 2021.1.7f1, 2021.2

How to reproduce: 1. Open attached project "case1339457_saveScene.zip" 2. Enable Edit > Preferences > General > Verify Saving Assets... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...

Progressive Lightmapper

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Jun 15, 2021

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Version/s: 2021.2.0b1

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene; 2. Drag 'SponzaLightingDay' scene from the Pr... Read more

3
votes
Fixed

"SelectedLocale is null" error is thrown when accessing a Localization.L...

Package: Localization Package

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Jun 15, 2021

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Version/s: 1.0.0-pre.9

How to reproduce: 1. Open the attached project "LocalizationException.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mod... Read more

0
votes
Fixed

Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...

Scripting

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Apr 11, 2021

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Version/s: 2021.1.1f1, 2021.1.2f1, 2021.2.0a10

How to reproduce: 1. Open the user's attached project ("KillStack.zip") 2. Close the Editor Expected result: Editor closes Actual r... Read more

0
votes
Fixed

[iOS] Display.main.systemWidth/Height displays the rendering resolution ...

Mobile

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Jun 10, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "resolutionTest" 2. Build and Deploy the Scene "SampleScene" to a device 3. Observe... Read more

0
votes
Fixed

ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds

Profiling

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May 30, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

Reproduction steps: 1. Open attached Project 2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available... Read more

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