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[Memory Profiler] When removing a memory snapshot, the associated screen...
To reproduce:1. Enter Playmode2. Take a memory snapshot3. Open the memory snapshot's folder using the little cog icon4. Delete the m... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component over...
"New Matrix4x4" property's dropdown icon overlaps with checkbox and on expanding it, all information overlaps with other properties ... Read more
Show in Explorer opens multiple OS file browser instances per folder and...
How to reproduce:1. Create a new project and open it2. Create 50 new materials and select them all3. Right click -> Show in Explo... Read more
[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more
Material's Shader Graph's Main Preview is fully white when using the "Pr...
How to reproduce:1. Create a project with the HDRP package2. Create a "Lit Graph" Shader (Go to Create>Shader>HDRP>Lit Grap... Read more
[Android] Additional arguments are not being used for the second IL2CPP ...
To reproduce:1. Open attached project2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings... Read more
[SerializeField] Build fails with errors when using a serialized field d...
How to reproduce:1. Open the user attached "2019.3 - Test" project2. Build this project3. If no error, Build again, the error should... Read more
Wrong messages are displayed for Redo in the Edit menu when using custom...
How to reproduce:1. Open the attached "case_1180415-_1_Circular_Menu (new).zip" project2. Load SampleScene (Assets -> Scenes)3. S... Read more
[InputSystem] Custom devices not re-created after domain reload
1. Install CustomDevice sample.2. Create an instance of the custom device using the Tools menu3. Trigger a domain reload via a scrip... Read more
"Recalculate Lightmap Scale" makes LOD scale in lightmap be based on the...
"Recalculate Lightmap Scale" in the LOD component makes LOD scale in lightmap be based on the least detailed LOD instead of the high... Read more
All about bugs
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Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument