Search Issue Tracker
Information box icons are not contained within the information box bound...
Reproduction steps:{}{}1. Create a new project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
Hierarchy V2 search lens button highlight is dark on light theme and bar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
[Windows] Special characters in file names are sorted to the end of the ...
Reproduction steps:1. Open the attached “IN-115061” project2. In the Project window, open the folder “Assets/Audio/Examples”3. Using... Read more
Build fails with "The type or namespace name 'AppUI' does not exist in t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Build Profiles3. Select Windows platform4. Click Build5. Create a... Read more
In Deferred rendering path, mixed lights don't render when enabling "Use...
To reproduce:1. Open the attached “IN-115065_DeferredMixedLightingBug.zip“ project2. Open the “Assets/Scenes/DeferredMixedLightingBu... Read more
Hierarchy V2 Search bar has unused text space when the Search bar is fil...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Context Menu option is automatically selected when the menu is invoked a...
Reproduction steps:1. Create and open a new project2. Create a new GameObject in the Hierarchy3. Add multiple Components to the GO u... Read more
Wheel Collider does not interact with other colliders when the GameObjec...
How to reproduce:1. Open attached ‘ColliderBug.zip' project2. Open ‘Garage' scene3. Enter Play mode4. Press 'Click me!’ button5. Obs... Read more
[ATG] TextAnimation sample doesn't work with TextShadow
See: https://jira.unity3d.com/browse/DOCATT-9442 \\Actual results: Expected results: \\Reproducible with versions: Not reproducible ... Read more
TerrainLitDepthNormalsPass is using uint4 instead of uint for outRenderi...
Reproduction steps:1. Create a new URP project2. From the Project window, search for “TerrainLitDepthNormalsPass.hlsl” and open it (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open