Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1339707
Regression
No
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps:
1. Open attached Project
2. Build and Run the Scene "SampleScene"
Expected result: Gfx Used Memory is available Is False
Actual result: Gfx Used Memory is available Is True
Reproducible with: 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Could not test with: 2019.4 (Missing Profiler namespaces)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a5
Resolution Note (fix version 2021.2):
Fixed in 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.28f1