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[URP] Particles are flickering when in Play Mode
How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more
Incorrect offset is set when setting the Pivot for Vertical/Horizontal B...
How to reproduce: 1. Open the attached "1291175_particles.zip" project 2. Open the "SampleScene" Scene 3. Select the "Vertical" Game... Read more
Semaphore.WaitForSignal under Canvas.BuildBatch causes a slow editor in ...
Steps to reproduce: 1. Open the attached project "Temp Project" from the ownCloud link 2. Open "Main Scene" 3. Turn on the Profiler ... Read more
Billboard Particle System rolls in the Game View with "Allow Roll" disab...
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Observe the Game View Expected: The Camera rotates around the clou... Read more
[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...
How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more
[TrailRenderer] Artifact/false face appears when changing trail direction
Steps to reproduce: 1. Open attached project 2. Open scene "GameScreen" 3. Select "DRAG THIS OBJECT IN EDITOR" and move it in posit... Read more
ParticleSystem.IsAlive() always returns True for particle systems with l...
Steps to reproduce: 1. Open attached project 2. Open and play 'TestScene' 3. Notice the labels in top left of the game view, the re... Read more
[SRP] Instantiating Particle System prefabs with IEnumerator produces er...
How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more
"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more
[Particles] Particle system glitches when using Simulate from script, af...
1) Open scene 'scene' 2) Press play, the left system will glitch after a few seconds. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection