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Fixed in 2021.2.X

Votes

0

Found in

2021.1.1f1

2021.1.2f1

2021.2.0a10

Issue ID

1328441

Regression

Yes

Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the Editor

Scripting

-

How to reproduce:
1. Open the user's attached project ("KillStack.zip")
2. Close the Editor

Expected result: Editor closes
Actual result: Editor crashes when closing

Reproducible with: 2021.1.1f1, 2021.1.11f1, 2021.2.0a10, 2021.2.0a14
Not reproducible with: 2020.3.12f1, 2021.1.0f1, 2021.2.0a1, 2021.2.0a9, 2021.2.0a15, 2021.2.0a21
Can't test with: 2018.4.36f1, 2019.4.28f1 (Multiple errors in the console after downgrading the project: "Library\PackageCache\com.unity.2d.common@4.0.3\Runtime\InternalBridge\InternalEngineBridge.cs(36,48): error CS0117: 'SpriteRendererDataAccessExtensions' does not contain a definition for 'SetBatchDeformableBufferAndLocalAABBArray'")

Notes:
Stack Trace:
0x00007ff61aa9e155 (Unity) LinearAllocatorPool::ClearMainThreadFallback
0x00007ff61aa9e592 (Unity) RuntimeStatic<LinearAllocatorPool,1>::StaticDestroy
0x00007ff61a9c32ce (Unity) RegisterRuntimeInitializeAndCleanup::ExecuteCleanup
0x00007ff61a8adc98 (Unity) RuntimeCleanup
0x00007ff61b407249 (Unity) WinMain
0x00007ff61cf69672 (Unity) __scrt_common_main_seh
0x00007ffde01d7034 (KERNEL32) BaseThreadInitThunk
0x00007ffde1362651 (ntdll) RtlUserThreadStart

  1. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a15

Comments (5)

  1. HouseFrog

    Nov 17, 2021 01:33

    Happens in 2021.2.2f1

  2. etopian

    Nov 15, 2021 18:27

    Issue went away after closing Unity, deleting the Library folder from the project, and then reopening Unity.

  3. etopian

    Nov 14, 2021 02:51

    Still happens on 2021.2.2f1

  4. Klounas

    Oct 31, 2021 05:09

    Still happens on 2021.2.0f1

  5. Klounas

    Jul 09, 2021 20:50

    Still happens on 2021.2.0b3

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