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Fixed in 2021.2.X
Votes
0
Found in
2021.1.1f1
2021.1.2f1
2021.2.0a10
Issue ID
1328441
Regression
Yes
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the Editor
How to reproduce:
1. Open the user's attached project ("KillStack.zip")
2. Close the Editor
Expected result: Editor closes
Actual result: Editor crashes when closing
Reproducible with: 2021.1.1f1, 2021.1.11f1, 2021.2.0a10, 2021.2.0a14
Not reproducible with: 2020.3.12f1, 2021.1.0f1, 2021.2.0a1, 2021.2.0a9, 2021.2.0a15, 2021.2.0a21
Can't test with: 2018.4.36f1, 2019.4.28f1 (Multiple errors in the console after downgrading the project: "Library\PackageCache\com.unity.2d.common@4.0.3\Runtime\InternalBridge\InternalEngineBridge.cs(36,48): error CS0117: 'SpriteRendererDataAccessExtensions' does not contain a definition for 'SetBatchDeformableBufferAndLocalAABBArray'")
Notes:
Stack Trace:
0x00007ff61aa9e155 (Unity) LinearAllocatorPool::ClearMainThreadFallback
0x00007ff61aa9e592 (Unity) RuntimeStatic<LinearAllocatorPool,1>::StaticDestroy
0x00007ff61a9c32ce (Unity) RegisterRuntimeInitializeAndCleanup::ExecuteCleanup
0x00007ff61a8adc98 (Unity) RuntimeCleanup
0x00007ff61b407249 (Unity) WinMain
0x00007ff61cf69672 (Unity) __scrt_common_main_seh
0x00007ffde01d7034 (KERNEL32) BaseThreadInitThunk
0x00007ffde1362651 (ntdll) RtlUserThreadStart
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HouseFrog
Nov 17, 2021 01:33
Happens in 2021.2.2f1
-
etopian
Nov 15, 2021 18:27
Issue went away after closing Unity, deleting the Library folder from the project, and then reopening Unity.
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etopian
Nov 14, 2021 02:51
Still happens on 2021.2.2f1
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Klounas
Oct 31, 2021 05:09
Still happens on 2021.2.0f1
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Klounas
Jul 09, 2021 20:50
Still happens on 2021.2.0b3
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Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a15