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The percent sign display format is wrong when displaying percentages for...
How to reproduce: 1. Open the ”PercentPositiveSignBug.zip” project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe t... Read more
It is possible to drag a Folder into an Asset Table
*Steps to reproduce:* 1. Create an Asset Table 2. Add an entry 3. Drag a folder from the project into the asset field of th... Read more
Exported CSV Localization Table is malformed after deleting a locale fro...
How to reproduce: 1. Open the “LocalizationExportIssue“ project 2. In the Project window select the “Assets/Localization Settings”... Read more
StringTable is imported incorrectly when the project is first opened in ...
How to reproduce: 1. Open the “肉鸽塔防正式v0.2.zip“ project 2. Build and run the project 3. Observe the “设置“ (“Settings“ in English) ... Read more
An exported XLIFF format file is missing a 'datatype' required attribute...
How to reproduce: 1. Open the “LocalizationExportBug.zip“ project 2. Open the Localization Tables window (Window > Asset Managemen... Read more
[Smart Format] Extracting metdata from nested localized strings causes e...
*Steps to reproduce:* 1. Open attached project to SampleScene 2. Build addressables and change play mode to use them. (Window/... Read more
"FormatException" is thrown in the Console when Font Size is changed to ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/MainScene” Scene 3. In the Localization Sc... Read more
The "rid" value of some entries changes between pulls when pulling from ...
Reproduction steps: 1. Open the attached "LocaMergeRidChange" project 2. Open the "Assets/Localization" folder in Windows Explorer... Read more
Text in the locale text field in the Localization Table window is not fu...
How to reproduce: 1. Open the attached “tables.zip” project 2. Open “Localization Tables” window (Menu > Window > Asset Management... Read more
Preview text stays disabled when LocalizedStringEvent component is removed.
1) Open attached project 2) Open scene SampleScene 3) Select Canvas/Text 4) Change the Active Scene locale to English if it... Read more
All about bugs
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