Search Issue Tracker
Name textfield has no character limit even if the Table cannot be create...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
Expanded LocalizedString doesn't end with EndHeaderFoldoutGroup and erro...
How to reproduce it:1. Open the attached project "1309068.zip"2. Load the "SampleScene" Scene3. Select a "GameObject" in the Hierarc... Read more
The LocalizedString values are changed when reordering a list of items c...
How to reproduce:1. Open the user's attached project2. Open 'SceneBugToo' ('Assets' > 'Bug' > 'SceneBugToo')3. In the Hierarch... Read more
Editor UI is broken when editing a smart string and ThrowExceptions erro...
!image-2020-10-05-10-30-07-490.png|thumbnail! 1 ) Open attached project2 ) Open Scene `Bug`3 )Select `Text 1`. Click Preview, notice... Read more
[IMGUI] Background tasks become not responding after importing/exporting...
How to reproduce:1. Open the attached project "Test Loc.zip"2. At the menu bar click Window > Asset Management > Localization ... Read more
[Localization] Part of a String Table doesn't get pushed when using Goog...
How to reproduce:1. Open the attached "LocalizationGoogleSheets repro" project2. Select "Google Sheets Service.asset" Asset from Ass... Read more
Error is thrown when trying to load a Table that no longer exists
Steps to repro:1. Download the attached project2. Build Adressables and build Player in Development mode3. Observe the errors in Con... Read more
Changing the LocalizedString on a Text Component does not update the tex...
How to reproduce:1. Open the attached project (case-1234125.zip)2. Open the SampleScene3. Enter the Play Mode4. Click on "Button1" a... Read more
Project settings Localization window breaks when fields are expanded.
Link to Fogbugz case:https://fogbugz.unity3d.com/f/cases/1254070/ How to reproduce:1. Open the attached project2. Open the Localizat... Read more
Preloading Sprite Asset is incorrectly loaded as Texture
When we have localized Sprites in the Asset Table and Preloading is enabled, they will be loaded as Textures which results in errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present