Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.1
2021.1.7f1
2021.2
Issue ID
1342626
Regression
No
ParticleSystem.MainModule.emitterVelocity from the previous frame is used in ParticleSystem.Emit()
How to reproduce:
1. Open the user's attached "ParticleSystemEmitterVelocity.zip" project
2. Open the "Scene" Scene
3. Enter Play Mode
4. Observe the Particles in the Game view
Expected result: Particles are emitted on the first frame
Actual result: Particle is emitted on the second frame but the previous velocity is used
Reproducible with: 2021.1.12f1, 2021.2.0b1
Could not test with: 2020.3 or below ("ParticleSystem.MainModule' does not contain a definition for 'emitterVelocity' and no accessible extension method 'emitterVelocity'")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a3
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b7