Search Issue Tracker
Fixed in 6000.0.25f1
Fixed in 6000.0.X, 6000.1.X, 7000.0.0a1, future release
Votes
0
Found in
6000.0.20f1
6000.1.0a1
Issue ID
UUM-83152
Regression
No
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open “SCENE“ scene
3. Move around the Scene View the camera or fly around the scene for a few seconds
Expected result: No artifacts appear
Actual result: Artifacts and glitches appear and can crash
Reproducible with: 6000.0.20f1
Couldn’t test with: 2021.3.44f1, 2022.3.48f1 (scene is pink and broken)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FFA483EE8DD (Unity) GfxDeviceD3D11Base::DrawBuffersBatchMode
0x00007FFA49BED0B9 (Unity) GfxDeviceWorker::RunCommand
0x00007FFA49BF066C (Unity) GfxDeviceWorker::RunExt
0x00007FFA49BF079D (Unity) GfxDeviceWorker::RunGfxDeviceWorker{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Add comment