Search Issue Tracker
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce: 1. Create new project 2. Import "VR Samples" from Asset Store 3. Switch platform to Android 4. Turn on VR mode i... Read more
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown a...
Steps to repro: 1. Open Unity 5.4.0b25; 2. Create new project or open existing one; 3. Choose Help -> About Unity; 4. Observe the C... Read more
Gizmos are displayed only for one camera in the Game View
Steps to reproduce the issue: 1. Open "repro" project I have attached 2. Open "repro" scene 3. There are two cameras rendered on mai... Read more
Recompilation causes crashing after trying to edit a script in play mode.
Steps to reproduce: 1. Open the attached project. (Note: The platform has to be set to iOS or you won't be able to play) 2. Open th... Read more
Casting from System.Action<String> to System.Action doesn't fail, instea...
Steps to reproduce: 1. Open attached project (null_stripped.zip) 2. Open and play 'Test' scene Expected behaviour: compilation err... Read more
[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce: 1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and laun... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file