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[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice line: Scene Cam(Clone) - OnRenderImage counte... Read more
Area(baked only) doesn't work properly with Culling Mask
Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity. 2) Open scene "TestScene". 3) In Hi... Read more
Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select Rotation GO and notice that it has Y rota... Read more
Application.targetFrameRate has no effect
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Run it 4. Notice that framerate isn't around 10 although that'... Read more
[WebGL] Potential huge memory leak
Steps to reproduce: 1. Open attached project. 2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch Platform... Read more
Range(1, int.MaxValue) produces negative result
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window select "Main camera". 4. The ... Read more
[Terrain] Grass can not receive shadows from pointlight
Steps to reproduce: 1. Open case_810803-GrassShadow project 2. Open GrassShadow scene 3. Select Cube in hierarchy and move it on X o... Read more
Render to texture canvas not rendered when Game view is not open
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Have both Scene and Game views open 5.... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce: 1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip" 2. Open scene "test" 3. Make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file