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System.Environment.Exit causes a build to freeze
To reproduce: 1. Open the project, attached by the tester (exitFreeze.7z)2. Build and run the project for standalone3. Press Space E... Read more
[Timeline] Dragging & dropping Audio Source to a Bindings slot does not ...
How to reproduce:1. Open "TimelineBug" project and 'Repro" scene2. Click on "New Timeline" GameObject in Hierarchy3. Try to drag &am... Read more
[Troubleshooter] Search in Tabs shows all 10 pages of results, not accum...
To repro:1. In Troubleshooter, search field enter "Error".Note: Observe All tab and 10 pages.2. Go to page 10.3. Go to Forums tab.No... Read more
[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project.2. Set scripting backend to .NET 4.63. Observe that after you click restart the editor f... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
The Unity Project from the asset store called Republique crashes
The Unity Project from the asset store called Republique crashes This is a regression. The project doesn't crash in 5.6.1 or 2017.1.... Read more
[UWP] Misleading error message when trying to build&run on Windows Phone...
Steps to reproduce:1. Create a new project/Open any Unity project2. Open build settings3. Build and run on Windows Phone (disconnect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples