Search Issue Tracker
Steps to reproduce: 1. Open attached project "763101.zip" 2. Open scene "A" 3. Open script "Load.cs" 4. Notice that IEnumerator Loa... Read more
Pressing "f" in the scene view to focus on stretched billboard particles zooms out too far. Repro steps: 1. Open the Particles scen... Read more
When adjusting "Color over lifetime", the alpha slider does not visually update when being dragged. The alpha values still change as... Read more
1. Build an Unity app with App Store validation on. 2. in info.plist update values for -Bundle version -Bundle versions string, sho... Read more
To reproduce: 1. Open attached project 2. In the Project window left mouse click on "a.fbx" and select Reimport Actual behavior: Un... Read more
Repro steps: 1) Open the attached project 2) Try renaming the prefab through the Inspector view(like in the .gif) 3) Notice, that th... Read more
Steps: 1. Open attached project 2. Run "ChatServer.exe" ==> Server startyed message appears in console 3. Run "ClientGUI.exe" ==> Cl... Read more
Undoing changes made to a light probe group (i.e. moving, adding, or deleting probes) visually persists when the group is deselected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Gamma bleeding and banding when low light baked in VR scene
- A WebGL build with complex shaders has a performance drop when tapping the screen
- No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
- [Addressables] Crash in TransformParticleMesh
- Canvas Override Sorting breaks sorting order when it is disabled and enabled again