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Debug.Log(p.frame) returns incorrect frame value after seeking to a frame
To reproduce: 1. Open attached project "SeekCompleted.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Press "Seek to fr... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce: 1. Create a new Unity project 2. Import the Input System package 3. Import the Quick Search package 4. Open Edit >... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce: 1. Open attached project; 2. Make sure custom texture (you can use the texture added in the project (icon.png) or imp... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce: 0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Cas... Read more
[UIR] UIElements alters the state of Random
How to reproduce: 1. Open the attached 'ui-elements-random-state.zip' project 2. Enter Play Mode 3. Observe the Console's log Expec... Read more
[DotsShooter] BuildSettings asset is unloaded during build
Steps to reproduce : - import the dots sample project - select menu item A2/Bugs/Build gets wrong executable name - wait for build ... Read more
[Linux] Context menus are created at the wrong place
How to reproduce: 1. Create or open any project 2. In Project window, click on the Create Asset button (+) Expected results: Contex... Read more
Connection fails when creating a link using Collab on CentOS
Using Collab on CentOS 7 fails when retrieving a link. Repro: 1) Using CentOS 7, open Unity and create a project. 2) Click the "Col... Read more
[Bug reporter] Bug Reporter has no dark mode support on MacOS making the...
How to Reproduce: - Open Unity - Go to Help -> Report a Bug - Notice issue - Bug Reporter contrast is inconsistent, the text is hard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode