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ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4... Read more
[WebGL] First invocation for serialisation of object
-e: First invocation for serialisation of object (Protobuf-net) causes exception, subsequent calls are passing -repro: --compile an... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project 2) Build and run il2cppTest scene on iOS 3) Notice error in console: ArgumentException:... Read more
[iOS][IL2CPP] 'Failed running UnusedBytecodeStripper2' when Mono strippi...
To Reproduce: 1. In any project set stripping level in Android (or iOS with mono backen) players settings to mscorlib. 2. Build wit... Read more
Bug reporter attaches wrong project (newest one, not the "working" proje...
Steps to reproduce: 1. Create new Unity project, name it Test_01 2. Once open, minimize the editor an create another Unity project,... Read more
[AssetBundle] Collision when building AssetBundles
Reproduction steps: 1. Open attached project 2. Build AssetBundles by clicking on Test/Build Asset Bundles 3. AssetBundles are not b... Read more
[Resources folder] Resources.LoadAsync stops processing on Windows
Reproduction steps: 1. Open attached project 2. Open scene "Main" 3. Enter play mode 4. Press any button (Input.anyKeyDown), this wi... Read more
[VR] Crash on player after enabling 'Virtual Reality Supported' checkbox
To Reproduce: 1. Create new project 2. Turn on 'Virtual Reality Supported' 3. Play in Editor Read more
Astar pathfinding graphtypes don't create nodes on older iOS devices whe...
To reproduce: 1) Download and open project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4) Tap any... Read more
Fungus flowchart crashes Unity 5.2
To reproduce: 1. Open attached project 2. Start the scene 3. Stop the scene 4. Start the scene again 5. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL