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Fixed in 2021.1.X

Fixed in 2019.4.X, 2020.1.X, 2020.2.X

Votes

0

Found in

2017.1

2017.4

2018.4

2019.3

2020.1

2020.2

2020.2.0a13

Issue ID

1251621

Regression

No

[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List on switching Graphics API

Shader System

-

On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code.
Refer to the attached Video.

Steps to Reproduce:
1. Create a New Project
2. Edit > Project Settings > Player > Other > Uncheck Auto Graphics API > DX12 > Add
3. Project > Right-click > Create > Shader > Compute Shader
4. Edit > Project Settings > Player > Switch API to DX12 > Restart Editor

Actual Result:
CSMain Kernel doesn't update or reorder the Platform List after restarting the Editor

Expected Result:
Platform List should be reordered depending on the Graphics API in use

Note:
On removing any Graphics API from Player Settings > Other, the Compute Shader Asset's Platform List rearranges itself correctly

Reproducible with:
2020.2.0a13, 2020.1.0b11, 2019.3.15f1, 2018.4.23f1, 2017.4.40f1, 2017.1.5f1

Environment:
Windows 10 and macOS 10.14

License type: Pro

  1. Resolution Note (fix version 2021.1):

    Compute Shader inspector now shows graphics API sorted by name

  2. Resolution Note (fix version 2020.2):

    Shaders: Compute shader inspector now shows graphics API sorted by name

  3. Resolution Note (fix version 2019.4):

    Shaders: Compute shader inspector now shows graphics API sorted by name

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