Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a21
Issue ID
1251723
Regression
Yes
Switching refresh rate without switching resolution or fullscreen mode doesn't work
Steps to reproduce:
1. Open attached project
2. Build for Windows Standalone
3. Run it
4. Switch to exclusive fullscreen mode at a particular resolution
5. Switch to a different refresh rate without changing display resolution
6. Observe that nothing happens
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Eberharid
May 30, 2020 10:16
The second way to get back your original display settings is to start up in Safe Mode, which basically loads Windows in a stripped down state.