Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a21
Issue ID
1251723
Regression
Yes
Switching refresh rate without switching resolution or fullscreen mode doesn't work
Steps to reproduce:
1. Open attached project
2. Build for Windows Standalone
3. Run it
4. Switch to exclusive fullscreen mode at a particular resolution
5. Switch to a different refresh rate without changing display resolution
6. Observe that nothing happens
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Eberharid
May 30, 2020 10:16
The second way to get back your original display settings is to start up in Safe Mode, which basically loads Windows in a stripped down state.