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32
votes
Duplicate

Symbols that are not Standard ASCII are formatted into different symbols...

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Mar 14, 2019

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Version/s: 2019.1.0a10, 2019.2.0a1, 2019.2.0a8

To reproduce: 1. Open attached project (blank_test_project-master.zip) 2. Open SampleScene 3. Select BasicStringTest from the Hierar... Read more

14
votes
Fixed

Editor crashes on TextCore::FontEngine::GetSystemFontReferencesInternal ...

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Nov 19, 2021

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Version/s: 2019.4, 2021.2, 2021.2.3f1

Reproduction steps: 1. Open a project that contains a font with a missing font family and/or style name Reproducible with: 2021.2.0... Read more

0
votes
Fixed

Several Romanian letters are displayed as "?" symbols in the Editor and ...

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Apr 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1

Reproduction steps: 1. Open the attached "NonAsciiBugReport" project 2. Open the "SampleScene" 3. Enter Play mode 4. Switch the keyb... Read more

0
votes
Active

"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...

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May 16, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open project "UnityBugGetCharactersInTexture.zip" 2. Open "SampleScene" Scene and enter Play Mode 3. Observe th... Read more

0
votes
Fixed

Text is not displayed in builds when setting different fonts for differe...

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May 04, 2022

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Version/s: 2020.3, 2020.3.33f1, 2022.1

Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more

0
votes
Active

Font asset is re-imported and kerning values are set up each time when s...

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Sep 12, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1c1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more

0
votes
Active

[TMP] Rect Transform value field slider sensitivity changes between inte...

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Apr 13, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

Steps to reproduce: 1. Create a new project or open an existing one 2. Create a TMP Button GameObject 3. Select the created GameObje... Read more

0
votes
Active

SDF TMP fonts are rounder than in Source Font File

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Mar 02, 2022

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0b9, 2022.2

Reproduction steps: 1. Open the "1408011.zip" project 2. Open Assets > "t" scene 3. Select Game View and Observe fonts Expected res... Read more

0
votes
Won't Fix

[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...

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Feb 14, 2022

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Version/s: 2022.1, 2022.2.0a5

How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more

1
votes
Postponed

Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...

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Jan 28, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the attached project ("FontTest.zip") 2. Go to Window -> General -> Test Runner 3. In Test Runner, make su... Read more

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