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Input field On End String event is triggered when exiting Game mode
How to reproduce: 1. Open attached project ("ReproInput.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Select the input field... Read more
BadImageFormatException is thrown when calling GetCustomAttributes on ce...
To reproduce: 1. Open attached project ("case_1185125.zip") 2. Press Play 3. Observe Console Expected result: No errors are thrown ... Read more
[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more
[UWP][19.2] Build fails when using Burst with Mixed Reality Toolkit
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project Results: Build will fail with a Burst c... Read more
[SerializeReference] Inspector shows the wrong editor for fields that us...
1) Add script InspectorBug.cs to project and attach to a GameObject 2) Notice that the editor is different. The [SerializeReference... Read more
[Linux] Adding terrain tools package makes an endless loop of importing
To reproduce: 1) Create a new project 2) Select "Window -> Package Manager" in the top bar 3) Reveal preview packages 4) Install Ter... Read more
[SerializeField] UnityEvent generic type can not be resolved when using ...
1) Add component UnityEventBug to a GameObject 2) Notice that the SerializeField field does not have a type argument. 3) Interact wi... Read more
Missing Profiler.EndSample errors appear after switching profiling target
How to reproduce: 1. Create a new Unity project 2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android d... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...
How to reproduce: 1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene" 2. Observe top white tiles having wo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic