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[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce: 1) Create new project 2) Check "Development Build" in settings 3) Build and run on Asus Fonepad K004 App immediately ... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
Whitespace changes to script prevent Play mode until reimport
Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more
Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...
Reproduction steps: 1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflectio... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more
[Rotation][Center] game object position and rotation values of other axe...
Reproduction steps: 1. Open attached unity project. 2. Select rotation editor manipulation mode and center pivot mode(Picture attac... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip) 2. Open scene main. 3. Drag ... Read more
[OpenGLES] Compute Shaders crash at dispatch call on Samsung S6
Using compute shader with Samsung s6 results in crash Project Steps: 1. Build & Run Android support 2. Crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gamma bleeding and banding when low light baked in VR scene
- A WebGL build with complex shaders has a performance drop when tapping the screen
- No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
- [Addressables] Crash in TransformParticleMesh
- Canvas Override Sorting breaks sorting order when it is disabled and enabled again