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Bolt (VisualScripting Asset) load is high
When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more
Crash on GameObject::IsActive when enabling a specific Game Object
Reproduction steps: 1. Open user's attached project and scene "MainMenuScene" 2. In the Hierarchy, select the Game Object without a ... Read more
UGUI Components receive MouseOver events when the Player is in Windowed ...
How to reproduce: 1. Open the attached project (1250718.zip) 2. Press Ctrl+B on the keyboard and select a build path 3. Once the bui... Read more
[iOS] [IL2CPP] crash on il2cpp::os::Image::Initialize() on Application l...
Reproduction steps: 1. Open user's attached project in "NativePluginsWithInstagramAndSnapchatKits.zip" 2. Go Edit -> Build Settings ... Read more
Shader compiler throwing internal communicating errors for UniversalForw...
How to reproduce: 1. Open user-submitted project (827425-ShaderCompilerRepro.zip) 2. Open the SampleScene 3. Select "CSR3_Env" in th... Read more
Game View focus is lost when entering Play mode with maximized Game View...
How to reproduce: 1. Open attached project "FIrst Project.zip" and scene "Level 1" 2. Hover the mouse over Game View and press Shif... Read more
[Linux] [Bolt] Fuzzy Finder window does not accept keyboard inputs when ...
How to reproduce: 1. Open a new or an existing project 2. Download and install the latest version of Bolt 1 from the Asset Store 3. ... Read more
Particles using World Collision leak through Edge-Collider's points when...
Reproduction steps: 1. Open attached project "ParticlePhysicsTest" and scene "SampleScene" 2. Enter Play Mode 3. Observe the particl... Read more
GetComponentInParent is returning null when the GameObject is a Prefab
How to reproduce: 1. Open the attached project (case-1249927.zip) 2. Click on the 'test' GameObject and make sure the 'MyPrefab' fie... Read more
[SRP Core] Exception thrown when placing a tile that's larger than the t...
Reproduction steps: 1. Open attached project "TilemapTest.zip" and scene "SampleScene" 2. In Hierarchy window, select the "Grid" Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box