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[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
2018.4.15f1 version suggests 2018.4.14f1 as a new version
Steps to repro: 1. Open Unity in 2018.4.15f1 version 2. Check for updates Expected result: Update Window shoes that user is on a ne... Read more
[ADB v2] Corrupted assets are cached and causes cache poisoning
How to reproduce: 1. Build & Run Unity Editor from the source code 2. Make sure the ADBv2 Cache Server is running (Connection has to... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce: 1. Open the BaseScene scene in attached "1209756.zip" project 2. Select the "Loader" GameObject in the Hierarchy w... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps: 1. Open project in "case_1207573-Bug_Test.zip" 2. Open "Scene.unity" 3. Notice that Particle System uses Sort Mo... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce: 1. Create a new URP Template project 2. Import ProBuilder 3. Create a Shape with a large number of Vertices (A Sph... Read more
[Oculus XR SDK] Built-in renderer camera target eyes are misaligned
Version: 2020.1.0a20.2457 Revision: trunk 7c658cb8fb1c Built: Sat, 11 Jan 2020 02:49:48 GMT I have a test project set up to use two... Read more
Object.name returns an empty string when called in the Preset
To reproduce: 1. Open attached project ("case_1210891.zip") 2. Select Assets > "Test" Preset 3. In the Inspector window open a Conte... Read more
[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "C...
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" added i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
- [Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on a macOS machine