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Won't Fix

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.7f1

6000.2.0b5

Issue ID

UUM-108844

Regression

No

Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project

-

How to reproduce:
1. Open the attached “IN-99183_CrashRepro“ project
2. Open the “Assets/Scenes/Gorilla/Gorilla Tag/GorillaTagNewVisualsCosmetics.unity“ Scene
3. Enter Play Mode

Reproducible with: 2022.3.63f1, 6000.0.51f1,  6000.1.7f1, 6000.2.0b5

Reproducible on: macOS 15.5 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007ff7bf767124 (Unity) AudioMixer::GetFMODChannelGroup
0x00007ff7bf767e72 (Unity) AudioSource::GetParentGroup
0x00007ff7bf76228c (Unity) AudioSource::ConfigureFMODGroups
0x00007ff7bf7635a8 (Unity) AudioSource::CreateFMODGroups
0x00007ff7bf76d8fd (Unity) AudioSource::PlayOneShot

  1. Resolution Note:

    The project is using a faulty mixer setup.

    Assets/AudioMixerGroupController/Master.asset

    Deleting the asset will prevent the crash from happening.

    We would need more information on how the lone mixer group asset was created without having a mixer to properly understand and fix this issue.

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