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[2D][URP][Light] Shadow will only be active on a light with highest ligh...
No description entered in Cloud incident. Unity Forum Link:[https://forum.unity.com/threads/2d-shadow-caster-not-working-correctly.1... Read more
"CommandBuffer" warning appears in 2D URP when having a Camera in a Stac...
How to reproduce:1. Create a new project with a 2D URP template2. In the Hierarchy window right-click > Camera3. Select "Camera" ... Read more
Overlay Camera renders Post-processing Effects when "Post Processing" se...
Reproduction steps:1. Open the attached "1409078.zip" project2. Open the "SampleScene" Scene3. See that the "Overlay Camera" GameObj... Read more
[Android] Location is not working on some Android versions
Steps to reproduce: Open the "Sensors-TestProject" project Go to File > Build Settings and select Android Platform Build and Run ... Read more
Freeform Light 2D stops working when exiting the Play Mode
Reproduction steps:1. Open the user's attached project2. Open Prefab Asset "GameObject" in isolation by pressing the arrow in Hierar... Read more
Shadow Caster 2D shadows are disabled when changing the Sprite for the S...
Reproduction steps:1. Open the attached "1408396.zip" project2. Open the "SampleScene" Scene3. Select the "Light 2D" GameObject4. En... Read more
[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...
Reproduction steps:1. Open the attached project "CustomLitBug.zip"2. Go to Assets > Scenes and open "SampleScene" and observe the... Read more
[2D] [URP] Composite Shadow Caster 2D merges only children GameObjects' ...
How to reproduce:1. Open the user's attached project2. Open the "SampleScene" Scene3. Double-click the "Scenario 1" GameObject in th... Read more
"program_source:9:8: error: unknown type name 'Mtl_VertexOut'" is logged...
How to reproduce:1. Open the user-attached project “metaLerror”2. In the Project window, right-click on “VolumetricLightBeamSRP” Sha... Read more
Scene view toolbar changes when CommandBuffers are used and the mouse is...
Reproduction steps:1. Open the attached Project “UI_Flicker”2. Open the “Assets/Scene/E3_09_LnL.unity”3. Add a material “Assets/MAT_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected