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[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mat... Read more
Failed file import when editing files externally
Steps to reproduce: 1. Open the user-supplied project with Unity 5.5.6f1 2. Open the scene SampleScene. 3. Open the file Assets/Loca... Read more
Light Explorer window search field loses focus after input when new ligh...
How to reproduce: 1. Create and open a new project 2. Open Light Explorer window ("Window" > "Rendering" > "Light Explorer") 3. In t... Read more
[IMGUI] Inspector doesn't reflect the information of selected GameObject...
Steps to reproduce: 1. Create a new Project 2. Import any Sprite 3. Select Project > Assets > Sprite > Inspector 4. Change Extrude ... Read more
SpriteAtlas ignores sRGB setting when in Play mode
Reproduction steps: 1. Open the attached project named Case_1186925 2. Open the "TestScene" 3. Enter Play mode 4. Zoom in to Sprite ... Read more
[WebGL] Part of AudioClip is skipped and audio popping sound can be hear...
How to reproduce: 1. Open the attached project ("case_1189720-Test.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode ... Read more
ArgumentOutOfRangeException error is thrown when expanding Transition Bl...
Repro steps: 1. Open "AnimTransitionBug" project 2. Open "Girl AC" in the Animator window and double-click on "Dash Ground" 3. Click... Read more
[Graphics General] Black Screen appears on launching the Standalone app ...
Black Screen appears on launching the Standalone app built from OpenGLES Graphics API. Linear and Gamma Color Space have the same b... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce: 1. Open the attached 'TextureStreamingDebug.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Press '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type