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[Linux] Assertion failed errors are occasionally thrown when reordering ...
Reproduction steps: 1. Open a new or an existing project 2. Add a few GameObjects to the Hierarchy window there are none 3. Drag a G... Read more
[Linux] GameObjects in the Hierarchy window are not highlighted when dra...
Reproduction steps: 1. Open a new or an existing project 2. Add a few GameObjects to the Hierarchy window if there are none 3. Creat... Read more
[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List...
On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code. ... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps: 1. Download ... Read more
Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project 2. Build for Windows Standalone 3. Run it 4. Switch to exclusive fullscreen mode at a ... Read more
[Android][IL2CPP] ARM64 Release build fails
Doing an ARM64 release build fails in UnityLinker with this call stack: Fatal error in Unity CIL Linker System.NullReferenceExcepti... Read more
[TMP] [iOS] Password Input Field with Hidden Mobile Input deletes charac...
Reproduction steps: 1. Open project in "ReproProject.zip" 2. Open "SampleScene.unity" 3. There is a TMP password Input Field in the ... Read more
[iOS] crash when Notification with Data parameter set to null is pushed ...
Reproduction steps: 1. Open project in "MobileNotificationsBug.zip" 2. Build the project for iOS and Deploy it to an iOS device usin... Read more
SceneManager.GetSceneByBuildIndex returns a blank Scene object when 'Rel...
How to reproduce: 1. Open the attached project (case-1250452.zip) 2. Make sure that 'Enter Play Mode options' is enabled and 'Reload... Read more
IL2CPP does not correctly project WinRT system API errors to their C# types
How to reproduce: 1. Open the attached "New Unity Project _MinRepro.zip" project 2. Build to UWP 3. Open the Visual Studio Solution ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box