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[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity; 2. Open attached project and ’test.unity' scene; 3. Notice that there are 2 same tree creator prefab... Read more
[Lighting] Objects populated on terrain are getting lit when light inten...
Steps to repro: 1. Open Unity; 2. Open attached 'LitObjectsTerrainUnity.unitypackage' package; 3. Open 'test.unity' scene; 4. Set ... Read more
[Material] Unable to attach terrain material by dragging it on Terrain g...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag 'New Material' material (having terrain sha... Read more
Errors when building for Windows Store with Universal 10 SDK when splash...
To reproduce: 1. Open attached project 2. Go to File -> Build Settings 3. Select Universal 10 SDK 4. Click Build and Run Actual res... Read more
[WP8.1] Have to delete build folder before building again to get new cha...
To reproduce: 1. Open attached project 2. Go to Edit -> Project settings -> Player 3. Set Default Cursor to cursor.png 4. Build it f... Read more
[AssetBundle] There is no ability to preview audio assets from Editor
If user searched for audioclips in Project window, he is not able to preview them. 2. How we can reproduce it using the example y... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow