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0
votes
Fixed

[GLCore] Shader compiler tries to assign float to vector3

OpenGL

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1) open users attached project 2) check console GLSL compilation failed: ERROR: 0:76: Incompatible types (vec3 ... Read more

0
votes
Fixed

[Android] Normals not oriented properly on Adreno 2xx models

Android

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Feb 09, 2016

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Version/s: 5.3.2p1

To reproduce: 1) Open attached project 2) Open Scenes/Main scene 3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z:... Read more

0
votes
Fixed

Duplicating large amounts (5000) of items in the hierarchy takes a few m...

Project Browser/Hierarchy

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Feb 18, 2016

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Version/s: 5.4.0b6

To reproduce the issue follow the steps: 1. Open "New Unity Project" project user have attached 2. Open the "Profiling" scene 3. Pre... Read more

0
votes
Won't Fix

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Windows 10 UWP IL2CPP causes infinite loop in Release/Master but not in Debug build. Posibly related to case 770446. Reproducible ... Read more

0
votes
Fixed

[Shuriken] Meshes are not scaled at all on world simulation space

Shuriken

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Click on particle system. 4. Change simulation... Read more

8
votes
Duplicate

Button stays in its highlighted state after clicking it on Android device

UI

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Feb 09, 2016

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Version/s: 5.3.1p3

Button stays in its highlighted state after clicking it on Android device. Reproduction steps: 1. Open the attached project 2. Buil... Read more

0
votes
By Design

Reflections are different between DX 11 feature level 11.0 and 9.1

Windows Store Apps

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Feb 05, 2016

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Version/s: 5.3.2f1

The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone. Whenever app is launched on Windows Pho... Read more

0
votes
By Design

[Shuriken] Changing simulation space in runtime on rotated particles thr...

Shuriken

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. Expected result straight vertical strea... Read more

2
votes
By Design

Baking reflection probes performance regression

Global Illumination

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Feb 19, 2016

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Version/s: 5.3.2p4

1. What happened On 5.3.2p4 it takes about twice the time to bake reflection and custom probes as in 5.2.4p1. 2. How we can reprodu... Read more

0
votes
Fixed

System.Threading.Monitor.Wait() prematurely aborted when debugger is att...

Scripting

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Feb 18, 2016

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Version/s:

Description / Repro Steps: UnityVS debugger is causing threads that are suspended via calls to System.Threading.Monitor.Wait() to be... Read more

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