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HashSet.TrimExcess causes an increase in memory
Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more
[Android] unscaledDeltaTime and deltaTime return abnormal / negative values
Steps to reproduce:1. Open attached project "TimeDeltaTime2.zip"2. Run on older Android OS (4.~)3. Lock screen while app is running4... Read more
[Android] When Anti Aliasing is enabled Nexus 7 (Tegra 3) renders artifacts
Reproduction steps:1) Download and open user's attached project2) Build and run currently open scene (there are no scenes, just buil... Read more
[Android] On some devices cardboard view is drifting
Reproduction steps:1) Download user's attached project2) Build and run "test.unity" scene on an Android device3) Put the device on y... Read more
RenderTexture.ConvertToEquirect converts the render texture to the oppos...
How to reproduce:1. Open attached Unity project "ConvertToEquirect"2. Load scene "main"3. Enter the play mode Expected result: The l... Read more
Unity freezes when calling "Select Dependencies" on a specific font asset
To repro:1. Add attached font asset to a project,2. Right-click scene "UI", then "Select Dependencies"-- Unity will either freeze or... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more
Exceptions are being thrown in HashSet<T> when using AssemblyDefinition
Steps to reproduce:1. Download 996937_repro.zip2. Open ScriptA and ScriptB in VS3. Notice multiple errors in Error List Expected res... Read more
DLL is not imported correctly when a project requiring a Library rebuild...
Steps to reproduce:1. Open QA attached project2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/-- Notice the state of 'At... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask