Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-109249
Regression
Yes
Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
Reproduction steps:
1. Open the attached “IN-104532_PhysicsBug.zip“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Select the “Square“ GameObject in the Hierarchy
5. Observe the Transform’s Position values in the Inspector
6. Exit Play Mode
7. Repeat steps 3-5
Expected result: The transform position of the Square doesn’t change between iterations
Actual result: Square shifts a different amount every time
Reproducible with: 2023.1.0a19, 2023.1.20f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Not reproducible with: 2022.1.0a2, 2022.3.63f1, 2023.1.0a18
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
Note: 2023.1.0a15 - 2023.1.0a18 produces a consistent result, but the value differs from earlier versions (‘1' instead of '0.3999…’)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-108922