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[Linux Editor] Changing the extension of an .anim file results in a crash
Steps to reproduce:1) Extract and open the project attached by user2) Notice the file UIanim in the Assets folder. It was renamed fr... Read more
[InitializeOnLoad] script using AssetDatabase.IsValidFolder returns fals...
Reproduction steps(GIF attached): 1. Open attached project.2. Right mouse button click anywhere in the "Project" tab and select "Rei... Read more
Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine2. Set the orientation of the FIRST monitor to portrait3. Se... Read more
[LayoutGroup] Undoing parenting to layout group doesn't fully restore Re...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, expand canvas4. Select "Image" and drop it onto "Co... Read more
[Physics] Profiler reports incorrect numbers for active and sleeping Rig...
How to reproduce: 1. Open attached project2. Open scene ActiveRigidbodies.unity3. Play the scene4. Open the Profiler window- In the ... Read more
[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps:1) Open the project I attached and download.scene in it2) Play it in Editor3) Notice it says '106 downloads complete'4) ... Read more
Built lighting is lost when scene changes in both editor and game mode
There are two scenarios you can follow:a) 1. Open "game" scene in "game" folder2. Bake lighting for this scene3. Go to any other sce... Read more
Can not copy/paste assets files
Currently it is possible to duplicate assets, but can not copy/cut/paste them Read more
[Editor] Compute shader extension/icon not shown whe creating a compute ...
To Reproduce: 1. In any project create a Compute Shader file ('Create/Shader/Compute Shader').2. Observe that unlike when creating o... Read more
[Editor] Editor Crash
Description:It looks like in the log that D3D is not supported due to the hardware of the user’s computer. Error code 0x887a0004 was... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used