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Cache server fails to import cached files when upgrading project from an...
Reproduction steps:1) Open attached project with Unity 5.3--- Could be a different version, but there has to be a newer release that... Read more
BlendTree created through script disappears when starting Play Mode
How to reproduce:1. Open the attached project2. Delete ScriptedBlendTree controller in Assets folder as it is corrupted3. Generate a... Read more
It is allowed to create Internet Match even after Archiving project
Reproduces on both Staging and Production, and for 5.2.4 and 5.4.0b15 How we can reproduce it using the example you attached1 I crea... Read more
[WSA] project crashes when legacy (non-XInput) USB joystick is repeatedl...
Legacy (non-XInput) USB joystick can be called, for example, PlayStation 3 controller. Game build crashes when a legacy (non-XInput)... Read more
[Shuriken] Error messages inIndex, inValue, sort[0] floatValue with part...
Steps to reproduce: 1. Download and import attached project. (ParticleEffectsPreview.zip)2. Open scene: 02_effects_preview3. Press p... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce:1. Open attached project ("791835.zip")2. Open "BugScene" scene3. Notice how the mine has a "hole" caused by a shader4.... Read more
Shader Forge package errors
Steps to reproduce : - import the Shader Forge package- go to Window > Shader Forge and notice the errors Read more
[Shuriken] Size over lifetime affects particle size but not its collider...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Press play or simulate "bad" particle system in ed... Read more
Increased amount of draw call batches between 5.0 and 5.3
How to reproduce: 1. Open project from case 7857902. Open scene Maps/Scenes/Terminal_DM.unity3. Play the scene- Note the large amoun... Read more
OpenVR - culling in left eye slightly off
1. What happenedThe culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used