Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b8
Issue ID
1194038
Regression
No
[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expand if it is collapsed earlier
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expand automatically as it happens when other objects are created. Refer attached video
Steps to repro:
1. Create a new project
2. Make sure that Scene Hierarchy is a collapsed
2. Hierarchy > Create > 2D Object > Tilemap
Actual Result:
On creating Tilemap object Scene Hierarchy is does not expand if it is collapsed.
Expected Result:
Scene hierarchy expands automatically when a Tilemap object is created.
Reproducible on:
2020.1.0a10, 2019.3.0b8, 2019.2.0f1, 2019.1.11f1, 2018.3.0f2, 2018.1.0f2, 2017.4.27f1, 2017.3.0f3
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment