Search Issue Tracker
Fixed in 2020.1
Votes
0
Found in
2019.3.0b8
Issue ID
1194038
Regression
No
[Tilemap] When a Tilemap object is created Scene Hierarchy doesn't expand if it is collapsed earlier
If the Scene Hierarchy is collapsed and a Tilemap object is created then Scene Hierarchy remains in collapse state. it doesn't expand automatically as it happens when other objects are created. Refer attached video
Steps to repro:
1. Create a new project
2. Make sure that Scene Hierarchy is a collapsed
2. Hierarchy > Create > 2D Object > Tilemap
Actual Result:
On creating Tilemap object Scene Hierarchy is does not expand if it is collapsed.
Expected Result:
Scene hierarchy expands automatically when a Tilemap object is created.
Reproducible on:
2020.1.0a10, 2019.3.0b8, 2019.2.0f1, 2019.1.11f1, 2018.3.0f2, 2018.1.0f2, 2017.4.27f1, 2017.3.0f3
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Add comment