Search Issue Tracker
Fixed in 7.1.5
Votes
0
Found in [Package]
7.1.2
Issue ID
1194066
Regression
No
[HDRP] Fullscreen Debug Mode does nothing on setting any value after any option set to Material in Render Pipeline Debug window
Fullscreen Debug Mode does nothing on setting any value after any option set to Material in Render Pipeline Debug window
Steps to reproduce:
1. Create a new Project with 3D Template
2. Open Package Manager window
3. Find High Definition RP and click install
4. In Project window right mouse click > Create > Rendering > High Definition Render Pipeline Asset
5.Open Project Settings > Graphics > Scriptable Render Pipeline Settings slot > Drag and drop HDRP Asset to this slot
6. Open Window > Render Pipeline > Render Pipeline Debug
7. Select Material > Common Material Property > Albedo
8. Select Rendering > Fullscreen Debug Mode > Motion Vectors
Expected Result:
MotionVectors points to correct directions
Actual Result:
Fullscreen Debug does nothing
Reproducible on: 2019.3.0b8, 2019.3.0b7, 2019.3.0b6, 2019.0b5, 2019.3.0b4
Working fine on: 2020.1.0a10
Note:
1. 2019.2 and lower, HDRP as a package is not available
2. HDRP package introduced in 2019.3.0b4
Environment: Windows 10 and Mac 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment