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Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce : - import the project attached - open the scene "Open Me" - select the "Select Me" game object - position the m... Read more
Character animated using root motion drifts away when triggering another...
Steps to reproduce : - import the package attached - open the scene - open the "Dance me" controller - press play - enable and dis... Read more
Unity crashed while attempting to use Shader Forge
Steps to reproduce : - import the project attached - open the "Example Scene" - select item 9 - in the Inspector for the material c... Read more
Buttons stay highlighted in scene in uGUIProject
1. run either layoutGroup or menu 3d scene 2. click buttons randomnly, especially holding down th emouse button while moving around ... Read more
Rabbit has no material in uGUIproject50a7 in scene widget
as title says, in the project uGUIproject50a7 in scene 'widget' the rabbit has no material when scene is opened. Read more
Creating buttons during runtime makes the label text empty
1. create a button in scene: the button has text in label and a font 2. run the scene and then create a button result: the label ha... Read more
Setting Physics2D.IgnoreCollision does not always work
Steps to reproduce : - import the project attached - open the scene - press play a few times and notice that the ignored collider s... Read more
EditorGUILayout Popup control does not handle options arrays with duplic...
To reproduce: - Open attached "EditorGUILayout.unitypackage" and launch "test" scene - In the top menu bar, go to "Test" and open th... Read more
when creating new uGUI objects they are immediately contracted in hierarchy
1. create button in scene 2. observe how only the parent canvas is seen and button child is not expanded like it is in 4.6 Read more
Audio Importer no longer functions
Steps to reproduce : - import the project attached - select the audio file - try to change some settings and notice they cannot be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL