Search Issue Tracker
Fixed
Fixed in 6000.2.2f1, 6000.3.0a5
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b6
Issue ID
UUM-109251
Regression
No
Crash on RaiseException when AddGameElement handles a generic type
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/Attemp1.unity“ Scene
3. Enter Play Mode
Reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b6
Reproducible on: macOS 15.5 Sequoia (Intel), Windows 10 (by user)
Not reproducible on: No other environment tested
Note: Crash stops from reproducing if commenting out “players.Add(fm.AddGameElement(new LaEscobaPlayer($"Player {i}", actionManager, hand, won)));“ in the “LaEscoba” Script
First few lines of the stack trace:
0x00007FF9BB47AF29 (KERNELBASE) RaiseException
0x00007FF91BE4064C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\utils\mono-log-common.c:143] mono_log_write_logfile
0x00007FF91BE2C4A2 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:172] monoeg_g_logv_nofree
0x00007FF91BE2C57C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:215] monoeg_assertion_message
0x00007FF91BFF5BE3 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\reflection.c:2658] reflection_bind_generic_method_parameters
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment