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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.4.X

Votes

0

Found in

2017.4

2018.4

2018.4.11f1

2019.2

2019.3

2020.1

Issue ID

1193339

Regression

No

Standard Surface Particle shader reveals objects behind the GameObject with the shader when using certain Rendering Modes

Visual Effects - Legacy

-

How to reproduce:
1. Open the attached "UnityDeferredParticles.zip" project
2. Load "SampleScene" scene (found in "Scenes" folder)
3. Enter the Play mode

Expected result: quad with "Particles/Standard Surface" shader does not reveal GameObjects behind it
Actual result: quad with "Particles/Standard Surface" shader reveals GameObjects behind it

Reproduced with: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a9

Notes:
- reproduced with "Cutout", "Additive" and "Modulate" Rendering Modes for "IssueParticleShader" ("Particles/Standard Surface" shader)
- "Standard" shader with "Cutout" Rendering Mode does not have this issue ("Additive" and "Modulate" Rendering Modes not available)
- the issue is not visible in Isometric mode
- one workaround would be to set Rendering Mode to either "Opaque" or "Fade" or "Transparent" for "IssueParticleShader"
- another workaround would be to set Rendering Mode to any other than "Cutout" for "BG", that is used for the GameObjects that are behind the quad with "IssueParticleShader"

  1. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.1f1

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