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0
votes
Fixed

[URP] Scriptable render passes which don't require a bound render target...

Package: Scriptable Render Pipeline Universal

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Feb 18, 2020

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Version/s: 7.1.8

How to reproduce: 1. Open the attached project 2. Add the "UniversalRenderPipelineAsset" to project's scriptable render pipeline 3. ... Read more

0
votes
Fixed

Inspector's "Set to Value of X" context menu fails when setting bool values

Inspector Framework

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Feb 19, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2020.1, 2020.1.0a23

How to reproduce: 1. Create a new project and open it 2. In the Hierarchy Create two new cubes and name them "First" and "Second" 3... Read more

0
votes
Won't Fix

Running tests without --automation shows utp message about memory leaks

Unity Test Runner

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Feb 17, 2020

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Version/s: 5.6.0f3, 2019.2.4f1

In https://forum.unity.com/threads/test-runner-fails-when-using-gitlab-ci.753671/ the user reports seeing a utp message about memory... Read more

1
votes
By Design

[VideoPlayer][Mobile]Video is glitchy/laggy on the play after switching ...

Video

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Feb 06, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the attached "[Video] NewVideoPlayer.zip" project 2. Build & Run only the "Far Plane" scene on the device ... Read more

0
votes
Fixed

[ProBuilder] ArgumentNullException is thrown on selecting the "Bevel" to...

Package: Probuilder

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Feb 19, 2020

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Version/s: 4.3.0-preview.2, 4.2.1, 4.1.2, 4.0.2, 3.0.0

On selecting the "Bevel" tool from the "ProBuilder" Window while editing shape throws ArgumentNullException, refer to the attached v... Read more

1
votes
Won't Fix

[iOS] Input.touchCount returns 0 when more than five fingers are touchin...

iOS

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Feb 19, 2020

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Version/s: 2017.4, 2018.3.11f1, 2020.1

How to reproduce: 1. Download and open the project via the link provided in the users' description 2. Build for iOS and deploy the ... Read more

8
votes
Fixed

[XRSDK] [HDRP] Lights stops being rendered when they move away from the ...

Package: Scriptable Render Pipeline HD

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Feb 05, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open attached project ("HDRP_Oculus_LightingTest.zip") 2. Open "LightPlane_AtOrigin" or "LightPlane_NotAtOrigin... Read more

1
votes
Fixed

[ECS] GC Alloc is generated every frame in Play Mode when a SubScene is ...

Package: Entity Component System (ECS)

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Jan 09, 2020

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Version/s: 0.1.0, 0.6.0-preview.24

How to reproduce: 1. Open attached project "SubSceneAlloc.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profiler Window, cli... Read more

0
votes
Fixed

[iOS] Mobile Notifications Postprocessing rewrites Entitlements file

Package: Mobile Notifications

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Feb 19, 2020

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Version/s: 1.0.3

How to reproduce: 1. Build the attached project for iOS platform. 2. Open the Xcode project 3. Select Build Settings in Xcode 4. Sea... Read more

0
votes
By Design

Layered Materials are not including child materials as dependencies when...

Asset - Database

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Feb 18, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.1

How to reproduce: 1. Open user-submitted project (Layered Materials.zip) 2. Select the Assets/Materials/Material.mat 3. See that it ... Read more

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