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Lightmaps for objects far away from transform origin have artefacts
Workaround: assign a http://docs.unity3d.com/Manual/LightmapParameters.html to the distant mesh and set pushoff to a higher value. T... Read more
[TextureImport] Importing large HDR cubemaps uses a lot of memory, crash...
TLDR: importing 15000x7500 HDR file into a 4096x4096 cubemap uses 9.2GB of memory during the import process. Steps to reproduce: 1. ... Read more
[ExecuteInEditMode] OnTransformChildrenChanged is called thrice when del...
Steps to reproduce: 1. Open attached project2. Open scene "OnTransformChildrenChangedBug"3. In hieararchy, select "Bug" GO and creat... Read more
[DLL]Importing native DLL crashes Unity
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. Press play button.4. Notice that Unity crashes and "Unity ... Read more
[PhysicsManager]Proporties of the PhysicsManager are described incorrectly
Steps to reproduce:1. Open attached project.2. Navigate to "Edit->Project Settings->Physics".3. In the "Inspector" window try ... Read more
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce: 1. Open attached project2. Switch to iOS and build the project3. Build and deploy the Xcode project to an iOS de... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run4. Click on any Input Field- Note the ... Read more
Cache server fails to import cached files when upgrading project from an...
Reproduction steps:1) Open attached project with Unity 5.3--- Could be a different version, but there has to be a newer release that... Read more
BlendTree created through script disappears when starting Play Mode
How to reproduce:1. Open the attached project2. Delete ScriptedBlendTree controller in Assets folder as it is corrupted3. Generate a... Read more
It is allowed to create Internet Match even after Archiving project
Reproduces on both Staging and Production, and for 5.2.4 and 5.4.0b15 How we can reproduce it using the example you attached1 I crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used