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[Linux] MacOS build fails for every architecture when the project contai...
How to reproduce: Create a new project Extract the attached “StreamingAssets.zip“ file Add the extracted folder to the project’s “As... Read more
Constraining a Prefab instance transform under the Rig Builder prevents ...
How to reproduce:1. Open the user's attached project "My project.zip"2. See that the "CARRYABLE" GameObject is assigned to Constrain... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project2. Open Market scene3. Pan viewport camera around4. Notice that the realti... Read more
[URP] Ghosting over the mesh in the Scene View that affects Gizmos and Grid
Steps to reproduce: 1) Download attached project and open in Unity 2) Open SampleScene 3) In the Scene View, rotate around the GameO... Read more
Cloth constraints break when re-enabling
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
In WebGL Player AudioSource.time of an audio clip starts immediately whe...
How to reproduce:1. Open the user's attached “AUDIOTEST.zip” project2. Open the “SampleScene” Scene3. Switch to the WebGL platform4.... Read more
[Oculus][XR] VRAM increases significantly when changing XRSettings.eyeTe...
Reproduction steps:1. Open the attached “VramBug.zip” project2. Open the “TestScene” Scene3. Go to "Edit > Player Settings" and s... Read more
"NullReferenceException" error is thrown when entering the Play Mode wit...
How to reproduce:1. Create a new Unity project2. In the Scene add "Canvas" (GameObject->UI->Canvas)3. Open the Inspector (Wind... Read more
Enabling Batch Render Group API has negative impact on performance in XR...
Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Open Stats in the Game view and observe FPS4. Disable "To... Read more
[Render Pipeline Converter] Failed to convert some materials from Builti...
Steps:1. Open attached project (MaterialUpgrade.zip)2. Open repro scene-> Project is in BuiltinRP, observe the rendering of rock ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
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- Artifacts are rendered in UITK when using Font Assets and using negative outlines