Search Issue Tracker
User can not close down a custom editor window from a previous project
User can not close down a custom editor window from a previous project. To reproduce: - Import attached "TestWindow.unitypackage" a... Read more
Animator.targetRotation crashes Unity when called from an Editor script
Steps to reproduce the issue: 1. Open the attached project and "MainScene" scene 2. Open Animator window 3. Select "Animator Crash D... Read more
Setting the material of an UGUI image being rendered in world space does...
Steps to reproduce : - import the project attached - open and play the scene "MainScene" - select World_Canvas/TestNode(Clone)/Imag... Read more
Instantiated UGUI prefab with a button calls the prefab's and prefab(clo...
Steps to reproduce: 1. Open the attached project and scene "MainScene" 2. Press play 3. Click on the button 4. Observe 2 messages in... Read more
ManualResetEvent is constantly signaled when the debugger is attached
Reproducible with: Unity Version 4.5.0f1 (e04830e31929) Unity Version 4.5.0f2 (d9247508ae75) Resolution: This is part of the design... Read more
uGUI objects with non-center anchor point are instantiated with wrong of...
Steps to reproduce: 1. Open the attached project and the scene "canvas_bug" 2. Press play 3. Observe, that instantiated uGUI object ... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached - build and run the "MainMenu" scene - change the resolution in the menu - press... Read more
A buttton created with screen space mode set to camera is bigger by defa...
1. create canvas and set screen space mode to camera 2. create button 3. now set screen space mode to overlay and create button Obs... Read more
Slider joint gizmo visualization is incorrect (doesn't account for rotat...
Steps to reproduce : - import the project attached - open the scene "IncorrectSliderGizmo" - select the Quad with a Slider Joint an... Read more
Cursor.SetCursor does not work properly in-editor on Mac
Steps to reproduce : - import the project attached - open the scene "Open Me" - select the "Select Me" game object - position the m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL