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[ShaderGraph] Blocks with long names clip out of the stack frame
Steps to reproduce: Open any HDRP project Create a PBR Sky Shader Graph (Assets>Create>Shader Graph>HDRP>PBR Sky Shader ... Read more
[Linux][2021.3] Editor can't open or create projects on Ubuntu 23.10
Reproduction steps:1. Create a new project Expected results: A new Unity Editor project is createdActual results: Unity Editor is st... Read more
[Entities Graphics][Android] FPS is lower when running on 2022.3 and App...
Steps to reproduce:1. Open the attached user's project "URPSamples_0.51.zip" in 2021.3.32f12. Add "https://github.com/Tayx94/graphy.... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps:1. Open the attached project “NetcodeSamples”2. Open the “Assets/Scenes/Asteroids.unity”3. Open the “PlayMode Too... Read more
The <color=lightblue> and <color=grey> tags in TextMeshPro UGUI 2.x no ...
Description: Please note, this is being reported by Microsoft. We have a contractual obligation to fix their issues as part of XR Pa... Read more
Frame Debugger: Missing list of meshes in the Details window
The Details foldout in the Frame Debugger is missing a list of meshes. Repro steps: Open the Frame Debugger in the Editor Select an ... Read more
Frame Debugger: Depth Texture is rendered differently in the Game Window...
Depth or shadow textures are rendered differently in the Game Window vs. the Frame Debugger Window. They are Black/White in the Game... Read more
OverflowExceptions and GUI errors are being logged in the Console when e...
Reproduction steps:1. Create a new project2. Open the Package Manager (Window > Package Manager)3. Install the Splines package fr... Read more
"Ghost" attributes saved in UXML files
Steps to reproduce: Open attached project "Assets/MyUiDocument.uxml" is invalid Edit the file with a text editor, and remove {code:j... Read more
UITk MultiColumnListView Control is missing callbacks when being removed
A few issues we have in using the MultiColumnListView in hierarchy There is no Dispose function to control when to clear all element... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used