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[SerializedObject] Assigning to a new array elemement of a single target...
When looping over the targets in an aggregated SerializedObject: inserting an array element and subsequently assigning to it fails. ... Read more
Disabling "Use Custom Vertex Streams" with non-standard stream configure...
Reproduction steps: 1. Open my attached project ("Case_858882 Particle Test") 2. Select the Particle System in the hierarchy 3. Unde... Read more
AssetBundle can't load from assetbundle variant
"Inconsistent asset when sorting preload assets (Same path & file ID)" when exporting asset bundles if all fonts are the same name. ... Read more
[Android] Java classes are missing from .apk when building using Gradle ...
STR: 0. Substitute gradle mainTemplate with one provided by user at..\Editor\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleT... Read more
AnimationMixerPlayable ignores Animator's Masks
To reproduce: 1. Open the project attached by the user 2. Open the "PlayableTest" scene 3. Enter play mode and press spacebar Resul... Read more
Move with snap rounds up decimal place when zoomed out
How to reproduce: 1. Open attached project "858899-repro.zip" 2. Open "entry" scene 3. Set Snap Settings Move X, Y and Z to 0.25 4.... Read more
App fails to run after loading with a Javascript RangeError
Steps to reproduce: 1. Open attached project "stripped_webgl.zip" 2. Add "Main" scene to build settings and build for WebGL 3. Run b... Read more
[macOS] Hidden cursor doesn't hide when moved down to Dock
Cursor.visible is set to false. When the cursor is moved down to Dock, cursor reappears (expected), but when returning to the game v... Read more
[CurveEditor] Pasting keys in curve editor paste all keys instead of sel...
[CurveEditor] Pasting keys in curve editor paste all keys instead of selected keys. Repro: 1- Open attached project. 2- Open scene ... Read more
ShowModal returns focus to wrong window on windows os
When a modal (ShowModal()) window closes under windows os, it returns the focus to the wrong window (eg: explorer) instead of return... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab