Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0p1
Issue ID
860087
Regression
No
.dll files cause crashes on building if a non-matching architecture is selected under Platform Settings
Reproduction steps:
1. Open the attached project in Unity
2. Select the "Mono.Cecil.dll" in the assets
3. Make sure that under Platform settings it says "Any CPU"
4. Build to any platform
Result: the Unity editor instantly crashes
Reproducible on: 5.3.7p1. 5.4.3p3, 5.5.0f3, 5.6.0b1
Workaround: under Platform settings set the CPU field to x86 (or according to the .dlls architecture)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment