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Won't Fix

Votes

6

Found in

2021.3.37f1

2022.3.30f1

6000.0.3f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

7000.0.0a1

Issue ID

UUM-72333

Regression

No

Prefab overrides don't recover missing managed references

-

Reproduction steps:

# Open the attached “Repro“ project
# Open the “Assets/SceneB.unity“ Scene
# Replace all “StringContainer“ occurrences with “Container“ in the “Assets/SRBugDemonstrator.cs“ Script
# Open the “Assets/SceneA.unity“ Scene
# Select the “SRPrefabInstance“ GameObject
# Observe the “Managed Reference 1” inside the Inspector (Debug mode enabled)
# Replace all “Container“ occurrences back with “StringContainer“ in the “Assets/SRBugDemonstrator.cs“ Script
# Observe the “Managed Reference 1” inside the Inspector (Debug mode enabled)

Expected result: The reference is not null and references the old StringContainer
Actual result: The reference is still null and is not able to resolve the old reference

Reproducible with: 2021.3.37f1, 2022.3.30f1, 6000.0.3f1

Reproducible on: M1 MacOS 14.4.1
Not reproducible on: No other environment tested

Note: Closing and reopening the “SceneA.unity” Scene fixes the issue

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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