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Addressables don't detect IPreprocessShaders changes after building new ...
How to reproduce: 1. Open the user's attached "BugAddressablesIPreprocessShader.zip" project 2. Go to Window -> Asset Management -> ... Read more
[XR SDK] XR Plug-in management tab grays out and stucks when installing ...
Reproduction steps: 1. Create a new project 2. Open Project Settings 3. Enable XR Plug-in management 4. Try to enable one of the Plu... Read more
Day names are returned as empty strings when using 'th-TH', 'ar-SA' or ...
How to reproduce: 1. Open the attached 'TestGlobalization_UnityProject.zip' project 2. Open 'SampleScene' 3. Enter the Play mode 4. ... Read more
IL2CPP Build crash on Ordinal0 when accessing a NativeArray at current i...
Reproduction steps: 1. Open the user's attached project 2. Go to File > Build Settings.. 3. Make sure Scene "SampleScene" is added t... Read more
Unity crashes when opening Lighting Window
Reproduction steps: 1. Open user attached Project 2. Open the Lighting Window Expected result: The Lighting window is opened Actual... Read more
[iOS] [IL2CPP] Build fails with Script Debugging enabled (System.IndexOu...
Reproduction steps: 1. Open project in CloudAnchorsTest.zip (3.2 MB) 2. Go File - Build Settings 3. Switch platform to iOS 4. Enabl... Read more
File gets moved to the Asset folder when trying to move it elsewhere wit...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Packages > TestPackage > Editor 3. Drag the Edi... Read more
Crash when regenerating Units after upgrade from 1.4.13
After upgrading a project from Bolt 1.4.13 to Visual scripting 1.4.14 regenerating Units will cause a crash. Crash Log attache... Read more
[HDRP] [VFX] Debug Material override blending
How to reproduce: 1. Open the VisualEffectGraph_HDRP test project from SRP/VFX repository 2. Open the Scene named HDRP 3. Observe th... Read more
UnityLinker doesn't abort the Build if the assembly reference is missing
How to reproduce: 1. Create a new Unity project 2. Import the "link.xml" file and put it in the Assets folder 3. Build and Run the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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