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Won't Fix

Won't Fix in 2017.2, 2017.4, 2018.1



Found in


Issue ID




DrawProcedural doesn't render in single-pass stereo on Metal



Reproduction steps:
1. Open the attached project
2. Go to project settings
3. Make sure that the Stereo Rendering Method is set to "Single Pass"
4. Also add "Split Stereo display (non head-mounted)" to the VR SDKs list
5. Enter Play mode

Result: Graphics.DrawProcedural draws geometry only in the left eye

Reproducible on: 5.4.3p3, 5.5.0f3, 5.6.0b1, 2019.2.0a11

  1. Response avatar

    Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

Comments (2)

  1. 3201d52d48b29fd01d1c4ce1a25db840?d=mm


    Jan 13, 2017 19:27

    I'm also looking for a fix for this. especially annoying since (I think) you can't set a layer when using Graphics.DrawProcedural and then use a separate camera for each eye only rendering that layer...

  2. Dbb974595595996957e0a36f3f58027e?d=mm


    Jan 04, 2017 11:53

    Super annoying as there is no clear workaround - manually feeding an eye index doesn't work either (I'm guessing because the viewport isn't setup).

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