Search Issue Tracker
Won't Fix
Won't Fix in 2017.2.X, 2017.4.X, 2018.1.X
Votes
3
Found in
2017.2.0f1
Issue ID
859819
Regression
No
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps:
1. Open the attached project
2. Go to project settings
3. Make sure that the Stereo Rendering Method is set to "Single Pass"
4. Also add "Split Stereo display (non head-mounted)" to the VR SDKs list
5. Enter Play mode
Result: Graphics.DrawProcedural draws geometry only in the left eye
Reproducible on: 5.4.3p3, 5.5.0f3, 5.6.0b1, 2019.2.0a11
Comments (2)
-
kelloh
Jan 13, 2017 19:27
I'm also looking for a fix for this. especially annoying since (I think) you can't set a layer when using Graphics.DrawProcedural and then use a separate camera for each eye only rendering that layer...
-
pvloon
Jan 04, 2017 11:53
Super annoying as there is no clear workaround - manually feeding an eye index doesn't work either (I'm guessing because the viewport isn't setup).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (2018.2.X):
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.