Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X
Votes
5
Found in
2021.3.38f1
2022.3.29f1
6000.0.3f1
Issue ID
UUM-72321
Regression
No
Trail Renderer visual doesn't match the positions of vertices when they have been offset
Reproduction steps:
1. Open the attached “TrailOffsetTest.zip” project
2. Open the “SampleScene” scene
3. Enter the Play mode
4. In the Game view press the “Space” button on the keyboard a few times
5. Observe the Game view
Expected result: The Trail Renderer visual is offset correctly and no spikes are visible
Actual result: Spikes are visible on the Trail Renderer visual
Reproducible with: 2021.3.38f1, 2022.3.29f1, 6000.0.3f1
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Also reproducible in the Player
- Both SetPosition() in a loop and SetPositions() provide the same result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [MacOS] Invalid Code Signing Entitlements errors appear when signing MacOS project for App Store
- Missing UNITY_MATRIX_IT_MV definition in HDRP shaders
- ScrollRect panel not resizing correctly to fit text
- Scroll bar doesn't show full text
- [Linux] AutoLocale: current locale expects 'C' but got error is thrown when starting a project
Mackerel_Sky
May 18, 2024 11:51
More information is contained in the forum post below!
https://forum.unity.com/threads/trail-renderer-setposition-not-actually-setting-visual-positions.1590423/