Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0f3
Issue ID
858781
Regression
No
Index out of range exception is thrown in Windows Development builds
Reproduction steps:
1. Open the attached project in unity
2. Build the project to Windows (Development build, x84_64)
3. Run the executable
Result: the console throws out "index out of range exception", when it's clearly not
There is a possible workaround:
1. Open the "NewBehaviourScript.cs"
2. Change the whole update function to
mArray2[4, 4] = 1;
mArray2[4, 3] = 1;
3. Then the error is not thrown, even though the code does exactly the same thing
Reproducible on: 5.3.7p1, 5.4.3p3, 5.5.0f3, 5.6.0b1
------------------------------------------
This issue will be addressed after new scripting runtime will be released (https://unity3d.com/unity/roadmap).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment