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AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
Save/Load selection hotkeys sometimes do not work
To reproduce: 1. In a new project, create a cube 2. Select the cube and press Ctrl + Alt + 0 to save the selection (the selection i... Read more
Baking an individual reflection probe does not offer any checkout option...
baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more
[IL2CPP] build fails with a DLL which has a custom attribute deriving fr...
Steps to reproduce: 1. Download attached project 2. Build standalone player with IL2CPP backend Expected results: Build complete wi... Read more
[Linux] editor crashes after dragging the CameraRig prefab from the Stea...
How to reproduce: 1. Open new Unity project 2. Go to asset store and import SteamVR package 3. SteamVR setting will pop up select "i... Read more
Inspector Material preview icon inconsistent brightness
How to reproduce: 1. Open user-submitted project (MaterialIconBrightness.zip) 2. Open "SampleScene.unity" scene 3. Select Cube game ... Read more
Application.Unload crashes with the 4.x scripting runtime
To reproduce: 1. Build & run to an android device 2. Press the "Crash" button 3. Notice that the app crashes (can be done by using A... Read more
Splitting android build architecture prepends 10000 or 30000 to version ...
To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture 2. Build the project for... Read more
Layout Group child object's Width and Height cannot be changed when Chil...
How to reproduce: 1. Open the attached "TestFor1060469.zip" project's SampleScene 2. Select ParentPanel GameObject from the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box