Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0f3
Issue ID
859800
Regression
No
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce:
1. Open attached project "SpriteTest.zip"
2. Add "Test" scene to build settings and build WSA Universal 10 SDK
3. Open VS solution
4. Deploy on local machine and close application
5. Move "test.png" and "valid.png" from Assets folder to "C:\Users\[User]\AppData\Local\Packages\[AppName]\LocalState\"
6. Run the player
7. Press "Button"
Result: Player crashes when trying to create Sprite from a texture ("test.png")
8. Open attached project "SpriteTest.zip"
9. Open "ReadTexture.cs" and change "string sprite" value to "valid.txt" (line 13)
10. Repeat steps 2-7
Result: Sprite is created from a texture ("valid.png")
Expected behavior: Sprite is created from a texture ("test.png")
Reproducible with: 5.3.1f1, 5.4.3p3, 5.5.0p1, 5.6.0b1
Also see attached Callstack
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment