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Menus and buttons in the Toolbar do not change colour together with the ...
Steps to reproduce:1. Create a new project2. Enter Play mode3. Go to Edit > Preferences… > Colors and change the “Playmode tin... Read more
The transition cuts abruptly after finishing the transition to this came...
How to reproduce:1. Open the user’s attached “Cinemachine PP Blend.zip” project2. Open the “2_DisabledEffect” Scene (Assets > Sce... Read more
Crash on tlsf_free when rapidly instantiating a GameObject via the Insta...
Reproduction steps:1. Open the attached “repro-project”2. Open the “Assets/Scenes/Game.unity“ scene3. Enter Play Mode4. Rapidly pres... Read more
GI meta pass is generating unique textures for identical instances
This case is about meta pass textures not getting de-duplicated, the bug about pvr runtime manager holding on to lightmap textures i... Read more
Prefab Overrides and blue marker stays when applying Overrides
How to reproduce:1. Open the user's attached project2. Select Game>Maps>PunkCity in the Hierarchy window3. Click on the "Overr... Read more
Mesh normals look inverted when the Entities SubScene is disabled
Reproduction steps:1. Open the attached project “NormalsRendering”2. Open the “Assets/OutdoorsScene” Scene3. In the Hierarchy window... Read more
UnityTest tests fail when an external Coroutine method is used
Reproduction steps:1. Open the attached project “TestFail”2. Open the Test Runner (Windows > General > Test Runner)3. In the T... Read more
Cinemachine Camera Transform is not reset to previous values after chang...
How to reproduce:1. Open any project with Cinemachine and Splines installed (3.0.0-pre.9+)2. Create a Spline in the Hierarchy3. Add ... Read more
[Android] AddUsesPermission() allows multiple identical permissions when...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open the Build Set... Read more
[TextMeshPro] Text is missing an underline when TMP_Private does not set...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "PROJECTPATH" scene3. Enter the Play Mode4. Observe the Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used